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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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37 changed files with 1206 additions and 39 deletions
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@ -583,6 +583,7 @@ core.registered_on_punchplayers, core.register_on_punchplayer = make_registratio
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core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
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core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
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core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
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core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
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--
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-- Compatibility for on_mapgen_init()
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