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Fix player HP desync between client and server

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savilli 2021-10-12 21:12:49 +03:00 committed by GitHub
parent ecc6f4ba25
commit 6ea558f8ac
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3 changed files with 10 additions and 4 deletions

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@ -826,7 +826,8 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
<< std::endl;
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, false);
SendPlayerHPOrDie(playersao, reason); // correct client side prediction
}
}