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Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
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12 changed files with 127 additions and 24 deletions
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@ -33,6 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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#define HUD_STYLE_BOLD 1
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#define HUD_STYLE_ITALIC 2
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#define HUD_STYLE_MONO 4
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// Note that these visibility flags do not determine if the hud items are
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// actually drawn, but rather, whether to draw the item should the rest
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// of the game state permit it.
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@ -78,6 +82,7 @@ enum HudElementStat {
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HUD_STAT_SIZE,
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HUD_STAT_Z_INDEX,
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HUD_STAT_TEXT2,
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HUD_STAT_STYLE,
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};
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enum HudCompassDir {
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@ -102,6 +107,7 @@ struct HudElement {
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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u32 style;
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};
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extern const EnumString es_HudElementType[];
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