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fix objects colliding with its own collision boxes

This commit is contained in:
sapier 2013-04-09 23:16:13 +02:00
parent 7d002b60ff
commit 6e4fdf37ba
4 changed files with 13 additions and 7 deletions

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@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
p_pos, p_velocity, p_acceleration);
p_pos, p_velocity, p_acceleration,this);
// Apply results
m_base_position = p_pos;
m_velocity = p_velocity;