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fix objects colliding with its own collision boxes
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4 changed files with 13 additions and 7 deletions
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Map;
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class IGameDef;
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class Environment;
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class ActiveObject;
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enum CollisionType
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{
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@ -70,7 +71,7 @@ struct collisionMoveResult
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collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f);
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
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#if 0
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// This doesn't seem to work and isn't used
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