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fix objects colliding with its own collision boxes

This commit is contained in:
sapier 2013-04-09 23:16:13 +02:00
parent 7d002b60ff
commit 6e4fdf37ba
4 changed files with 13 additions and 7 deletions

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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
class Environment;
class ActiveObject;
enum CollisionType
{
@ -70,7 +71,7 @@ struct collisionMoveResult
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
v3f &pos_f, v3f &speed_f, v3f &accel_f);
v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
#if 0
// This doesn't seem to work and isn't used