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Limit crosshair scaling to integer multiples to avoid distortion (#14501)
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2 changed files with 23 additions and 9 deletions
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@ -57,6 +57,7 @@ public:
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Hud(Client *client, LocalPlayer *player,
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Inventory *inventory);
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void readScalingSetting();
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~Hud();
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enum BlockBoundsMode toggleBlockBounds();
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