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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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parent
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commit
6e196c2ce4
13 changed files with 1370 additions and 126 deletions
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@ -207,6 +207,10 @@ public:
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{
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return ptr == t;
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}
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T & operator[](unsigned int i)
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{
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return ptr[i];
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}
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private:
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void drop()
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{
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@ -572,6 +576,15 @@ inline bool isInArea(v2s16 p, s16 d)
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);
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}
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inline bool isInArea(v3s16 p, v3s16 d)
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{
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return (
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p.X >= 0 && p.X < d.X &&
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p.Y >= 0 && p.Y < d.Y &&
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p.Z >= 0 && p.Z < d.Z
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);
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}
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inline s16 rangelim(s16 i, s16 min, s16 max)
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{
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if(i < min)
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@ -1459,6 +1472,13 @@ int myrand(void);
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void mysrand(unsigned seed);
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#define MYRAND_MAX 32767
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inline int myrand_range(int min, int max)
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{
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if(min >= max)
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return max;
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return (myrand()%(max-min+1))+min;
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}
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/*
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Some kind of a thing that stores attributes related to
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coordinate points
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