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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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13 changed files with 1370 additions and 126 deletions
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@ -438,6 +438,14 @@ struct MapNode
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param2 = a_param2;
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}
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/*MapNode & operator=(const MapNode &other)
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{
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d = other.d;
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param = other.param;
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param2 = other.param2;
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return *this;
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}*/
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bool operator==(const MapNode &other)
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{
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return (d == other.d
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