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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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13 changed files with 1370 additions and 126 deletions
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@ -426,6 +426,8 @@ public:
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// Copies data to VoxelManipulator to getPosRelative()
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void copyTo(VoxelManipulator &dst);
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// Copies data from VoxelManipulator getPosRelative()
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void copyFrom(VoxelManipulator &dst);
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/*
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MapBlockObject stuff
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