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Add fallback font support for some languages.

This commit is contained in:
Ilya Zhuravlev 2013-09-07 20:06:00 +04:00
parent 6291fd1cbb
commit 6de16bb438
5 changed files with 47 additions and 5 deletions

View file

@ -995,7 +995,19 @@ int main(int argc, char *argv[])
{
run_tests();
}
std::string language = g_settings->get("language");
if (language.length()) {
#ifndef _WIN32
setenv("LANGUAGE", language.c_str(), 1);
#else
char *lang_str = (char*)calloc(10 + language.length(), sizeof(char));
strcat(lang_str, "LANGUAGE=");
strcat(lang_str, language.c_str());
putenv(lang_str);
#endif
}
/*
Game parameters
*/
@ -1396,7 +1408,11 @@ int main(int argc, char *argv[])
bool use_freetype = g_settings->getBool("freetype");
#if USE_FREETYPE
if (use_freetype) {
u16 font_size = g_settings->getU16("font_size");
std::string fallback;
if (is_yes(gettext("needs_fallback_font")))
fallback = "fallback_";
u16 font_size = g_settings->getU16(fallback + "font_size");
font_path = g_settings->get(fallback + "font_path");
font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size);
} else {
font = guienv->getFont(font_path.c_str());