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Clean up tiledef/layer handling in wield mesh

This commit is contained in:
sfan5 2025-09-21 11:21:06 +02:00
parent 9972639e26
commit 6d87c219a2
4 changed files with 83 additions and 52 deletions

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@ -79,7 +79,8 @@ public:
*/
u32 getTextureId(const std::string &name);
// Finds out the name of a cached texture.
/// @brief Finds out the name of a cached texture.
/// @note DO NOT USE IN NEW CODE
std::string getTextureName(u32 id);
/*