mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-30 19:22:14 +00:00
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
This commit is contained in:
parent
07e0b527cf
commit
6d7067fd37
4 changed files with 63 additions and 74 deletions
|
@ -35,6 +35,25 @@ struct MapDrawControl
|
|||
bool show_wireframe = false;
|
||||
};
|
||||
|
||||
struct MeshBufList
|
||||
{
|
||||
video::SMaterial m;
|
||||
std::vector<std::pair<v3s16,scene::IMeshBuffer*>> bufs;
|
||||
};
|
||||
|
||||
struct MeshBufListList
|
||||
{
|
||||
/*!
|
||||
* Stores the mesh buffers of the world.
|
||||
* The array index is the material's layer.
|
||||
* The vector part groups vertices by material.
|
||||
*/
|
||||
std::vector<MeshBufList> lists[MAX_TILE_LAYERS];
|
||||
|
||||
void clear();
|
||||
void add(scene::IMeshBuffer *buf, v3s16 position, u8 layer);
|
||||
};
|
||||
|
||||
class Client;
|
||||
class ITextureSource;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue