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Clean scaling pre-filter for formspec/HUD.
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20 changed files with 524 additions and 102 deletions
172
src/imagefilters.cpp
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172
src/imagefilters.cpp
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/*
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Copyright (C) 2015 Aaron Suen <warr1024@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "imagefilters.h"
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#include "util/numeric.h"
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#include <math.h>
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/* Fill in RGB values for transparent pixels, to correct for odd colors
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* appearing at borders when blending. This is because many PNG optimizers
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* like to discard RGB values of transparent pixels, but when blending then
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* with non-transparent neighbors, their RGB values will shpw up nonetheless.
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*
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* This function modifies the original image in-place.
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*
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* Parameter "threshold" is the alpha level below which pixels are considered
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* transparent. Should be 127 for 3d where alpha is threshold, but 0 for
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* 2d where alpha is blended.
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*/
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void imageCleanTransparent(video::IImage *src, u32 threshold) {
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core::dimension2d<u32> dim = src->getDimension();
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// Walk each pixel looking for fully transparent ones.
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// Note: loop y around x for better cache locality.
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for (u32 ctry = 0; ctry < dim.Height; ctry++)
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for (u32 ctrx = 0; ctrx < dim.Width; ctrx++) {
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// Ignore opaque pixels.
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irr::video::SColor c = src->getPixel(ctrx, ctry);
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if (c.getAlpha() > threshold)
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continue;
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// Sample size and total weighted r, g, b values.
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u32 ss = 0, sr = 0, sg = 0, sb = 0;
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// Walk each neighbor pixel (clipped to image bounds).
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for (u32 sy = (ctry < 1) ? 0 : (ctry - 1);
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sy <= (ctry + 1) && sy < dim.Height; sy++)
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for (u32 sx = (ctrx < 1) ? 0 : (ctrx - 1);
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sx <= (ctrx + 1) && sx < dim.Width; sx++) {
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// Ignore transparent pixels.
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irr::video::SColor d = src->getPixel(sx, sy);
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if (d.getAlpha() <= threshold)
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continue;
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// Add RGB values weighted by alpha.
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u32 a = d.getAlpha();
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ss += a;
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sr += a * d.getRed();
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sg += a * d.getGreen();
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sb += a * d.getBlue();
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}
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// If we found any neighbor RGB data, set pixel to average
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// weighted by alpha.
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if (ss > 0) {
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c.setRed(sr / ss);
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c.setGreen(sg / ss);
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c.setBlue(sb / ss);
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src->setPixel(ctrx, ctry, c);
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}
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}
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}
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/* Scale a region of an image into another image, using nearest-neighbor with
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* anti-aliasing; treat pixels as crisp rectangles, but blend them at boundaries
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* to prevent non-integer scaling ratio artifacts. Note that this may cause
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* some blending at the edges where pixels don't line up perfectly, but this
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* filter is designed to produce the most accurate results for both upscaling
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* and downscaling.
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*/
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void imageScaleNNAA(video::IImage *src, const core::rect<s32> &srcrect, video::IImage *dest) {
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double sx, sy, minsx, maxsx, minsy, maxsy, area, ra, ga, ba, aa, pw, ph, pa;
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u32 dy, dx;
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video::SColor pxl;
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// Cache rectsngle boundaries.
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double sox = srcrect.UpperLeftCorner.X * 1.0;
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double soy = srcrect.UpperLeftCorner.Y * 1.0;
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double sw = srcrect.getWidth() * 1.0;
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double sh = srcrect.getHeight() * 1.0;
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// Walk each destination image pixel.
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// Note: loop y around x for better cache locality.
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core::dimension2d<u32> dim = dest->getDimension();
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for (dy = 0; dy < dim.Height; dy++)
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for (dx = 0; dx < dim.Width; dx++) {
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// Calculate floating-point source rectangle bounds.
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// Do some basic clipping, and for mirrored/flipped rects,
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// make sure min/max are in the right order.
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minsx = sox + (dx * sw / dim.Width);
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minsx = rangelim(minsx, 0, sw);
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maxsx = minsx + sw / dim.Width;
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maxsx = rangelim(maxsx, 0, sw);
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if (minsx > maxsx)
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SWAP(double, minsx, maxsx);
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minsy = soy + (dy * sh / dim.Height);
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minsy = rangelim(minsy, 0, sh);
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maxsy = minsy + sh / dim.Height;
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maxsy = rangelim(maxsy, 0, sh);
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if (minsy > maxsy)
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SWAP(double, minsy, maxsy);
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// Total area, and integral of r, g, b values over that area,
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// initialized to zero, to be summed up in next loops.
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area = 0;
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ra = 0;
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ga = 0;
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ba = 0;
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aa = 0;
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// Loop over the integral pixel positions described by those bounds.
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for (sy = floor(minsy); sy < maxsy; sy++)
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for (sx = floor(minsx); sx < maxsx; sx++) {
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// Calculate width, height, then area of dest pixel
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// that's covered by this source pixel.
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pw = 1;
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if (minsx > sx)
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pw += sx - minsx;
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if (maxsx < (sx + 1))
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pw += maxsx - sx - 1;
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ph = 1;
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if (minsy > sy)
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ph += sy - minsy;
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if (maxsy < (sy + 1))
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ph += maxsy - sy - 1;
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pa = pw * ph;
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// Get source pixel and add it to totals, weighted
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// by covered area and alpha.
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pxl = src->getPixel((u32)sx, (u32)sy);
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area += pa;
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ra += pa * pxl.getRed();
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ga += pa * pxl.getGreen();
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ba += pa * pxl.getBlue();
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aa += pa * pxl.getAlpha();
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}
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// Set the destination image pixel to the average color.
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if (area > 0) {
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pxl.setRed(ra / area + 0.5);
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pxl.setGreen(ga / area + 0.5);
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pxl.setBlue(ba / area + 0.5);
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pxl.setAlpha(aa / area + 0.5);
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} else {
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pxl.setRed(0);
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pxl.setGreen(0);
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pxl.setBlue(0);
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pxl.setAlpha(0);
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}
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dest->setPixel(dx, dy, pxl);
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}
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}
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