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Some refactoring and fixes to VoxelArea and VoxelManip

In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
This commit is contained in:
sfan5 2024-10-07 17:48:19 +02:00
parent 5532248cd7
commit 6d5103900f
11 changed files with 178 additions and 183 deletions

View file

@ -91,7 +91,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
random.seed(bseed + 2);
// Dungeon generator doesn't modify places which have this set
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
vm->clearFlags(vm->m_area, VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
if (dp.only_in_ground) {
// Set all air and liquid drawtypes to be untouchable to make dungeons generate