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A bit longer day and a bit shorter night. Client-side.
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4 changed files with 55 additions and 38 deletions
15
src/main.cpp
15
src/main.cpp
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@ -181,7 +181,9 @@ TODO: There has to be some better way to handle static objects than to
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TODO: When server sees that client is removing an inexistent block or
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adding a block to an existent position, resend the MapBlock.
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TODO: Map generator: add other materials underground (mud)
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TODO: When player dies, throw items on map
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TODO: Map generator version 2
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Doing now:
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======================================================================
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@ -2275,11 +2277,18 @@ int main(int argc, char *argv[])
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camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
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u32 daynight_ratio = client.getDayNightRatio();
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video::SColor bgcolor = video::SColor(
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/*video::SColor bgcolor = video::SColor(
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255,
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skycolor.getRed() * daynight_ratio / 1000,
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skycolor.getGreen() * daynight_ratio / 1000,
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skycolor.getBlue() * daynight_ratio / 1000);
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skycolor.getBlue() * daynight_ratio / 1000);*/
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u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
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video::SColor bgcolor = video::SColor(
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255,
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skycolor.getRed() * l / 255,
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skycolor.getGreen() * l / 255,
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skycolor.getBlue() * l / 255);
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/*
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Fog
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