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Add dynamic exposure correction (#12959)

* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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x2048 2023-01-06 22:33:25 +01:00 committed by GitHub
parent 2715cc8bf6
commit 6d45c243f8
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 567 additions and 71 deletions

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@ -784,6 +784,9 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
shaders_header << "#define ENABLE_BLOOM_DEBUG 1\n";
}
if (g_settings->getBool("enable_auto_exposure"))
shaders_header << "#define ENABLE_AUTO_EXPOSURE 1\n";
shaders_header << "#line 0\n"; // reset the line counter for meaningful diagnostics
std::string common_header = shaders_header.str();