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Add dynamic exposure correction (#12959)
* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
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29 changed files with 567 additions and 71 deletions
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@ -450,12 +450,17 @@ shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
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[**Post processing]
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# Set the exposure compensation factor.
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# This factor is applied to linear color value
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# before all other post-processing effects.
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# Value of 1.0 (default) means no exposure compensation.
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# Range: from 0.1 to 10.0
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exposure_factor (Exposure Factor) float 1.0 0.1 10.0
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# Set the exposure compensation in EV units.
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# Value of 0.0 (default) means no exposure compensation.
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# Range: from -1 to 1.0
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exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
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# Enable automatic exposure correction
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# When enabled, the post-processing engine will
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# automatically adjust to the brightness of the scene,
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# simulating the behavior of human eye.
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enable_auto_exposure (Enable Automatic Exposure) bool false
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[**Bloom]
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