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Fix possible NULL pointer access in MobV2CAO
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@ -993,6 +993,8 @@ void MobV2CAO::updateNodePos()
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void MobV2CAO::step(float dtime, ClientEnvironment *env)
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void MobV2CAO::step(float dtime, ClientEnvironment *env)
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{
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{
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scene::MyBillboardSceneNode *bill = m_node;
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scene::MyBillboardSceneNode *bill = m_node;
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if(!bill)
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return;
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pos_translator.translate(dtime);
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pos_translator.translate(dtime);
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