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Move drawing of wield tool into a dedicated step of the pipeline (#13338)

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x2048 2023-03-19 21:31:15 +01:00 committed by GitHub
parent 09342c0811
commit 6cd2eea487
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6 changed files with 36 additions and 9 deletions

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@ -635,11 +635,14 @@ void Camera::wield(const ItemStack &item)
void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
// Clear Z buffer so that the wielded tool stays in front of world geometry
m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
cam->setAspectRatio(m_cameranode->getAspectRatio());
cam->setFOV(72.0*M_PI/180.0);
cam->setNearValue(40); // give wield tool smaller z-depth than the world in most cases.
cam->setNearValue(10);
cam->setFarValue(1000);
if (translation != NULL)
{