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Use meshes to display inventory items
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10 changed files with 281 additions and 155 deletions
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@ -77,4 +77,8 @@ private:
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core::aabbox3d<f32> m_bounding_box;
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};
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scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);
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scene::IMesh *getExtrudedMesh(ITextureSource *tsrc,
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const std::string &imagename);
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#endif
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