1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Use meshes to display inventory items

This commit is contained in:
RealBadAngel 2016-01-24 14:19:17 +01:00 committed by est31
parent bf884e37a0
commit 6cd2b3b445
10 changed files with 281 additions and 155 deletions

View file

@ -82,8 +82,9 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
use_hotbar_selected_image = false;
}
void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
bool selected)
{
if (selected) {
/* draw hihlighting around selected item */
if (use_hotbar_selected_image) {
@ -154,7 +155,8 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
video::SColor bgcolor2(128, 0, 0, 0);
if (!use_hotbar_image)
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, gamedef);
drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
gamedef, selected, false, false);
}
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
@ -489,23 +491,90 @@ void drawItemStack(video::IVideoDriver *driver,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
IGameDef *gamedef)
IGameDef *gamedef,
bool selected,
bool hovered,
bool dragged)
{
if(item.empty())
static s32 hovered_time;
static s32 selected_time;
static s32 dragged_time;
static scene::IMesh *hovered_mesh;
static scene::IMesh *selected_mesh;
static scene::IMesh *dragged_mesh;
bool enable_animations =
g_settings->getBool("inventory_items_animations");
if (item.empty()) {
if (selected) {
selected_mesh = NULL;
} else if (hovered) {
hovered_mesh = NULL;
} else if (dragged) {
dragged_mesh = NULL;
}
return;
}
const ItemDefinition &def = item.getDefinition(gamedef->idef());
video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
scene::IMesh* mesh = gamedef->idef()->getWieldMesh(def.name, gamedef);
// Draw the inventory texture
if(texture != NULL)
{
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
clip, colors, true);
if (mesh) {
driver->clearZBuffer();
s32 delta = 0;
if (selected) {
if (mesh != selected_mesh) {
selected_mesh = mesh;
selected_time = getTimeMs();
} else {
delta = porting::getDeltaMs(selected_time, getTimeMs()) % 100000;
}
} else if (hovered) {
if (mesh != hovered_mesh) {
hovered_mesh = mesh;
hovered_time = getTimeMs();
} else {
delta = porting::getDeltaMs(hovered_time, getTimeMs()) % 100000;
}
} else if (dragged) {
if (mesh != dragged_mesh) {
dragged_mesh = mesh;
dragged_time = getTimeMs();
} else {
delta = porting::getDeltaMs(dragged_time, getTimeMs()) % 100000;
}
}
core::rect<s32> oldViewPort = driver->getViewPort();
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
core::matrix4 ProjMatrix;
ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
driver->setTransform(video::ETS_VIEW, ProjMatrix);
core::matrix4 matrix;
matrix.makeIdentity();
if (enable_animations) {
float timer_f = (float)delta / 5000.0;
matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
}
driver->setTransform(video::ETS_WORLD, matrix);
driver->setViewPort(rect);
u32 mc = mesh->getMeshBufferCount();
for (u32 j = 0; j < mc; ++j) {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::SMaterial &material = buf->getMaterial();
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.Lighting = false;
driver->setMaterial(material);
driver->drawMeshBuffer(buf);
}
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);
}
if(def.type == ITEM_TOOL && item.wear != 0)