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Fix undefined behaviors (#14365)
* Initialize member `floats` in ContentFeatures * Do not assign big double to u32 * Do not assign negative floating point number to unsigned integer
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3 changed files with 8 additions and 3 deletions
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@ -297,7 +297,11 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
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// Carefully tune pseudorandom seed variation to avoid single node dither
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// and create larger scale blending patterns similar to horizontal biome
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// blend.
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const u64 seed = pos.Y + (heat + humidity) * 0.9f;
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// The calculation can be a negative floating point number, which is an
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// undefined behavior if assigned to unsigned integer. Cast the result
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// into signed integer before it is casted into unsigned integer to
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// eliminate the undefined behavior.
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const u64 seed = static_cast<s64>(pos.Y + (heat + humidity) * 0.9f);
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PcgRandom rng(seed);
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if (biome_closest_blend && dist_min_blend <= dist_min &&
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