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Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes This makes falling liquid source nodes in group:float replace flowing nodes on the ground instead of being placed above the flowing node. * Make flowing liquids "fall through" for source nodes This makes liquids in float and falling_node groups fall through flowing liquid nodes instead of being supported by them in the air. --------- Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: Lars Mueller <appgurulars@gmx.de>
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3 changed files with 30 additions and 7 deletions
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@ -2167,6 +2167,8 @@ to games.
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Negative damage values are discarded as no damage.
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* `falling_node`: if there is no walkable block under the node it will fall
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* `float`: the node will not fall through liquids (`liquidtype ~= "none"`)
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* A liquid source with `groups = {falling_node = 1, float = 1}`
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will fall through flowing liquids.
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* `level`: Can be used to give an additional sense of progression in the game.
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* A larger level will cause e.g. a weapon of a lower level make much less
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damage, and get worn out much faster, or not be able to get drops
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