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Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
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parent
5cc8ad946e
commit
6c5e5e2023
16 changed files with 82 additions and 160 deletions
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@ -245,7 +245,7 @@ public:
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{
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#ifndef SERVER
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m_main_thread = thr_get_current_thread_id();
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m_main_thread = std::this_thread::get_id();
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#endif
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clear();
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}
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@ -320,7 +320,7 @@ public:
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(thr_is_current_thread(m_main_thread));
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sanity_check(std::this_thread::get_id() == m_main_thread);
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// Skip if already in cache
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ClientCached *cc = NULL;
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@ -356,15 +356,12 @@ public:
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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if (cc)
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return cc;
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if(thr_is_current_thread(m_main_thread))
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{
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if (std::this_thread::get_id() == m_main_thread) {
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return createClientCachedDirect(name, client);
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}
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else
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{
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} else {
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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@ -580,7 +577,7 @@ private:
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StringMap m_aliases;
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#ifndef SERVER
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// The id of the thread that is allowed to use irrlicht directly
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threadid_t m_main_thread;
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std::thread::id m_main_thread;
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// A reference to this can be returned when nothing is found, to avoid NULLs
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mutable ClientCached m_dummy_clientcached;
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// Cached textures and meshes
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