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Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
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5cc8ad946e
commit
6c5e5e2023
16 changed files with 82 additions and 160 deletions
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@ -386,7 +386,7 @@ public:
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private:
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// The id of the thread that is allowed to use irrlicht directly
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threadid_t m_main_thread;
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std::thread::id m_main_thread;
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// The irrlicht device
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IrrlichtDevice *m_device;
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@ -445,7 +445,7 @@ TextureSource::TextureSource(IrrlichtDevice *device):
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{
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assert(m_device); // Pre-condition
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m_main_thread = thr_get_current_thread_id();
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m_main_thread = std::this_thread::get_id();
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.push_back(TextureInfo(""));
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@ -508,7 +508,7 @@ u32 TextureSource::getTextureId(const std::string &name)
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/*
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Get texture
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*/
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if (thr_is_current_thread(m_main_thread))
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if (std::this_thread::get_id() == m_main_thread)
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{
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return generateTexture(name);
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}
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@ -616,7 +616,7 @@ u32 TextureSource::generateTexture(const std::string &name)
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/*
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Calling only allowed from main thread
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*/
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if (!thr_is_current_thread(m_main_thread)) {
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if (std::this_thread::get_id() != m_main_thread) {
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errorstream<<"TextureSource::generateTexture() "
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"called not from main thread"<<std::endl;
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return 0;
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@ -695,7 +695,7 @@ video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *
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Palette* TextureSource::getPalette(const std::string &name)
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{
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// Only the main thread may load images
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sanity_check(thr_is_current_thread(m_main_thread));
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sanity_check(std::this_thread::get_id() == m_main_thread);
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if (name == "")
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return NULL;
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@ -771,7 +771,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
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{
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//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
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sanity_check(thr_is_current_thread(m_main_thread));
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sanity_check(std::this_thread::get_id() == m_main_thread);
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m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
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m_source_image_existence.set(name, true);
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