mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Split ObjDef/ObjDefManager out to objdef.cpp
This commit is contained in:
parent
497299afd6
commit
6c5a6967ec
11 changed files with 298 additions and 247 deletions
97
src/objdef.h
Normal file
97
src/objdef.h
Normal file
|
@ -0,0 +1,97 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef OBJDEF_HEADER
|
||||
#define OBJDEF_HEADER
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "irrlichttypes.h"
|
||||
|
||||
class IGameDef;
|
||||
class INodeDefManager;
|
||||
|
||||
#define OBJDEF_INVALID_INDEX ((u32)(-1))
|
||||
#define OBJDEF_INVALID_HANDLE 0
|
||||
#define OBJDEF_HANDLE_SALT 0x00585e6fu
|
||||
#define OBJDEF_MAX_ITEMS (1 << 18)
|
||||
#define OBJDEF_UID_MASK ((1 << 7) - 1)
|
||||
|
||||
typedef u32 ObjDefHandle;
|
||||
|
||||
enum ObjDefType {
|
||||
OBJDEF_GENERIC,
|
||||
OBJDEF_BIOME,
|
||||
OBJDEF_ORE,
|
||||
OBJDEF_DECORATION,
|
||||
OBJDEF_SCHEMATIC,
|
||||
};
|
||||
|
||||
class ObjDef {
|
||||
public:
|
||||
virtual ~ObjDef() {}
|
||||
|
||||
u32 index;
|
||||
u32 uid;
|
||||
ObjDefHandle handle;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
|
||||
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
|
||||
// so the same ObjDef instance must not be referenced multiple
|
||||
class ObjDefManager {
|
||||
public:
|
||||
ObjDefManager(IGameDef *gamedef, ObjDefType type);
|
||||
virtual ~ObjDefManager();
|
||||
|
||||
virtual const char *getObjectTitle() const { return "ObjDef"; }
|
||||
|
||||
virtual void clear();
|
||||
virtual ObjDef *getByName(const std::string &name) const;
|
||||
|
||||
//// Add new/get/set object definitions by handle
|
||||
virtual ObjDefHandle add(ObjDef *obj);
|
||||
virtual ObjDef *get(ObjDefHandle handle) const;
|
||||
virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
|
||||
|
||||
//// Raw variants that work on indexes
|
||||
virtual u32 addRaw(ObjDef *obj);
|
||||
|
||||
// It is generally assumed that getRaw() will always return a valid object
|
||||
// This won't be true if people do odd things such as call setRaw() with NULL
|
||||
virtual ObjDef *getRaw(u32 index) const;
|
||||
virtual ObjDef *setRaw(u32 index, ObjDef *obj);
|
||||
|
||||
size_t getNumObjects() const { return m_objects.size(); }
|
||||
ObjDefType getType() const { return m_objtype; }
|
||||
INodeDefManager *getNodeDef() const { return m_ndef; }
|
||||
|
||||
u32 validateHandle(ObjDefHandle handle) const;
|
||||
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
|
||||
static bool decodeHandle(ObjDefHandle handle, u32 *index,
|
||||
ObjDefType *type, u32 *uid);
|
||||
|
||||
protected:
|
||||
INodeDefManager *m_ndef;
|
||||
std::vector<ObjDef *> m_objects;
|
||||
ObjDefType m_objtype;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue