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Fix old client showing duplicated health bar on new server

Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
This commit is contained in:
sapier 2014-05-11 00:35:31 +02:00
parent 167df02e3d
commit 6c37e89f08
3 changed files with 25 additions and 0 deletions

View file

@ -414,6 +414,23 @@ void Hud::drawHotbar(u16 playeritem) {
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
}
}
//////////////////////////// compatibility code to be removed //////////////
// this is ugly as hell but there's no other way to keep compatibility to
// old servers
if ( player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
floor(1 * (float) m_screensize.Y + 0.5)),
HUD_CORNER_UPPER, 0, "heart.png",
player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
(player->getBreath() < 11))
drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5),
floor(1 * (float) m_screensize.Y + 0.5)),
HUD_CORNER_UPPER, 0, "heart.png",
player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
////////////////////////////////////////////////////////////////////////////
}