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Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
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3 changed files with 25 additions and 0 deletions
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@ -37,6 +37,9 @@ local function initialize_builtin_statbars(player)
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if (hud_ids[name] == nil) then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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end
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if player:hud_get_flags().healthbar and
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