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Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
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13 changed files with 359 additions and 74 deletions
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@ -22,6 +22,7 @@ set (UNITTEST_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp
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@ -33,3 +34,11 @@ set (UNITTEST_CLIENT_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp
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PARENT_SCOPE)
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set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world)
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set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal)
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configure_file(
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"${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in"
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"${PROJECT_BINARY_DIR}/test_config.h"
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)
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6
src/unittest/test_config.h.in
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6
src/unittest/test_config.h.in
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@ -0,0 +1,6 @@
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// Filled in by the build system
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#pragma once
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#define TEST_WORLDDIR "@TEST_WORLDDIR@"
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#define TEST_SUBGAME_PATH "@TEST_SUBGAME_PATH@"
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165
src/unittest/test_servermodmanager.cpp
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src/unittest/test_servermodmanager.cpp
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@ -0,0 +1,165 @@
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/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <algorithm>
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#include "server/mods.h"
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#include "test_config.h"
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class TestServerModManager : public TestBase
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{
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public:
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TestServerModManager() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestServerModManager"; }
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void runTests(IGameDef *gamedef);
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void testCreation();
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void testIsConsistent();
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void testUnsatisfiedMods();
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void testGetMods();
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void testGetModsWrongDir();
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void testGetModspec();
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void testGetModNamesWrongDir();
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void testGetModNames();
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void testGetModMediaPathsWrongDir();
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void testGetModMediaPaths();
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};
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static TestServerModManager g_test_instance;
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void TestServerModManager::runTests(IGameDef *gamedef)
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{
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const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
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#ifdef WIN32
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{
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std::string subgame_path("MINETEST_SUBGAME_PATH=");
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subgame_path.append(TEST_SUBGAME_PATH);
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_putenv(subgame_path.c_str());
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}
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#else
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setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
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#endif
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TEST(testCreation);
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TEST(testIsConsistent);
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TEST(testGetModsWrongDir);
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TEST(testUnsatisfiedMods);
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TEST(testGetMods);
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TEST(testGetModspec);
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TEST(testGetModNamesWrongDir);
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TEST(testGetModNames);
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TEST(testGetModMediaPathsWrongDir);
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TEST(testGetModMediaPaths);
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#ifdef WIN32
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{
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std::string subgame_path("MINETEST_SUBGAME_PATH=");
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subgame_path.append(saved_env_mt_subgame_path);
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_putenv(subgame_path.c_str());
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}
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#else
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setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
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#endif
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}
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void TestServerModManager::testCreation()
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{
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ServerModManager sm(TEST_WORLDDIR);
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}
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void TestServerModManager::testGetModsWrongDir()
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{
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// Test in non worlddir to ensure no mods are found
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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UASSERTEQ(bool, sm.getMods().empty(), true);
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}
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void TestServerModManager::testUnsatisfiedMods()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
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}
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void TestServerModManager::testIsConsistent()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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UASSERTEQ(bool, sm.isConsistent(), true);
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}
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void TestServerModManager::testGetMods()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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const auto &mods = sm.getMods();
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UASSERTEQ(bool, mods.empty(), false);
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// Ensure we found default mod inside the test folder
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bool default_found = false;
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for (const auto &m : mods) {
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if (m.name == "default")
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default_found = true;
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// Verify if paths are not empty
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UASSERTEQ(bool, m.path.empty(), false);
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}
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UASSERTEQ(bool, default_found, true);
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}
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void TestServerModManager::testGetModspec()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
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UASSERT(sm.getModSpec("default") != NULL);
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}
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void TestServerModManager::testGetModNamesWrongDir()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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std::vector<std::string> result;
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sm.getModNames(result);
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UASSERTEQ(bool, result.empty(), true);
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}
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void TestServerModManager::testGetModNames()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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std::vector<std::string> result;
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sm.getModNames(result);
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UASSERTEQ(bool, result.empty(), false);
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UASSERT(std::find(result.begin(), result.end(), "default") != result.end());
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}
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void TestServerModManager::testGetModMediaPathsWrongDir()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
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std::vector<std::string> result;
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sm.getModsMediaPaths(result);
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UASSERTEQ(bool, result.empty(), true);
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}
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void TestServerModManager::testGetModMediaPaths()
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{
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ServerModManager sm(std::string(TEST_WORLDDIR));
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std::vector<std::string> result;
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sm.getModsMediaPaths(result);
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UASSERTEQ(bool, result.empty(), false);
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// We should have 5 folders for each mod (textures, media, locale, model, sounds)
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UASSERTEQ(unsigned long, result.size() % 5, 0);
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}
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1
src/unittest/test_world/world.mt
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1
src/unittest/test_world/world.mt
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gameid = minimal
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