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Add event manager and use it to trigger sounds
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15 changed files with 388 additions and 14 deletions
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@ -40,6 +40,7 @@ typedef struct lua_State lua_State;
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class IWritableItemDefManager;
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class IWritableNodeDefManager;
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class IWritableCraftDefManager;
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class EventManager;
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class ServerError : public std::exception
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{
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@ -514,6 +515,7 @@ public:
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virtual ITextureSource* getTextureSource();
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virtual u16 allocateUnknownNodeId(const std::string &name);
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virtual ISoundManager* getSoundManager();
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virtual MtEventManager* getEventManager();
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IWritableItemDefManager* getWritableItemDefManager();
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IWritableNodeDefManager* getWritableNodeDefManager();
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@ -684,6 +686,9 @@ private:
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// Craft definition manager
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IWritableCraftDefManager *m_craftdef;
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// Event manager
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EventManager *m_event;
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// Mods
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core::list<ModSpec> m_mods;
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