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Add event manager and use it to trigger sounds

This commit is contained in:
Perttu Ahola 2012-03-23 20:23:03 +02:00
parent e53794868e
commit 6c14025b2d
15 changed files with 388 additions and 14 deletions

View file

@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h"
#include "utility_string.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -853,6 +854,7 @@ Server::Server(
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
m_thread(this),
m_emergethread(this),
m_time_of_day_send_timer(0),
@ -1064,10 +1066,10 @@ Server::~Server()
delete i.getNode()->getValue();
}
}
// Delete Environment
// Delete things in the reverse order of creation
delete m_env;
delete m_event;
delete m_itemdef;
delete m_nodedef;
delete m_craftdef;
@ -4275,6 +4277,10 @@ ISoundManager* Server::getSoundManager()
{
return &dummySoundManager;
}
MtEventManager* Server::getEventManager()
{
return m_event;
}
IWritableItemDefManager* Server::getWritableItemDefManager()
{