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Add event manager and use it to trigger sounds

This commit is contained in:
Perttu Ahola 2012-03-23 20:23:03 +02:00
parent e53794868e
commit 6c14025b2d
15 changed files with 388 additions and 14 deletions

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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef NODEDEF_HEADER
#define NODEDEF_HEADER
#include "common_irrlicht.h"
#include "irrlichttypes.h"
#include <string>
#include <iostream>
#include <map>
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#endif
#include "itemgroup.h"
#include "sound.h" // SimpleSoundSpec
class IItemDefManager;
class ITextureSource;
class IGameDef;
@ -200,6 +201,9 @@ struct ContentFeatures
// Set to true if wall_mounted used to be set to true
bool legacy_wallmounted;
// Sound properties
SimpleSoundSpec sound_footstep;
/*
Methods
*/