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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers

It's not the "texture layer" of the material, but an array of texture layers.
This commit is contained in:
Gregor Parzefall 2023-06-24 15:18:10 +02:00 committed by sfan5
parent 05ebe2418b
commit 6bf63d4b41
9 changed files with 38 additions and 38 deletions

View file

@ -65,11 +65,11 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
video::SMaterial &material = m_mesh->getMaterial(idx);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialTypeParam = 0.5f;
material.TextureLayer[0].Texture = texture;
material.TextureLayers[0].Texture = texture;
material.Lighting = false;
material.FogEnable = true;
material.TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
material.TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST;
material.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
material.BackfaceCulling = false;
material.ZWriteEnable = video::EZW_AUTO;
}