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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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9 changed files with 38 additions and 38 deletions
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@ -292,8 +292,8 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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// Customize materials
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for (u32 layer = 0; layer < m_meshnode->getMaterialCount(); layer++) {
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video::SMaterial &material = m_meshnode->getMaterial(layer);
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.MaterialType = m_material_type;
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material.MaterialTypeParam = 0.5f;
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material.BackfaceCulling = true;
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@ -700,10 +700,10 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
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// Customize materials
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for (u32 layer = 0; layer < mesh->getMeshBufferCount(); layer++) {
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video::SMaterial &material = mesh->getMeshBuffer(layer)->getMaterial();
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
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material.BackfaceCulling = true;
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material.Lighting = false;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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