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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers

It's not the "texture layer" of the material, but an array of texture layers.
This commit is contained in:
Gregor Parzefall 2023-06-24 15:18:10 +02:00 committed by sfan5
parent 05ebe2418b
commit 6bf63d4b41
9 changed files with 38 additions and 38 deletions

View file

@ -42,8 +42,8 @@ static video::SMaterial baseMaterial()
mat.ZBuffer = video::ECFN_DISABLED;
mat.ZWriteEnable = video::EZW_OFF;
mat.AntiAliasing = 0;
mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
mat.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
mat.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
mat.BackfaceCulling = false;
return mat;
}