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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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05ebe2418b
commit
6bf63d4b41
9 changed files with 38 additions and 38 deletions
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@ -613,8 +613,8 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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tex.MagFilter = video::ETMAGF_BILINEAR;
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});
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material.Lighting = false;
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material.TextureLayer[0].Texture = minimap_texture;
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material.TextureLayer[1].Texture = data->heightmap_texture;
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material.TextureLayers[0].Texture = minimap_texture;
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material.TextureLayers[1].Texture = data->heightmap_texture;
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if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
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u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA);
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@ -634,7 +634,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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// Draw overlay
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video::ITexture *minimap_overlay = data->minimap_shape_round ?
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data->minimap_overlay_round : data->minimap_overlay_square;
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material.TextureLayer[0].Texture = minimap_overlay;
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material.TextureLayers[0].Texture = minimap_overlay;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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@ -646,7 +646,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
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}
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material.TextureLayer[0].Texture = data->player_marker;
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material.TextureLayers[0].Texture = data->player_marker;
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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