1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-16 18:01:40 +00:00

Fog effect when camera is inside cloud

Fixes issue #3576

* Clouds now take camera position as 3D, not 2D

* Cloud grid filling extracted to gridFilled method

* Clouds detect whether camera is inside cloud

* Camera in cloud changes fog by overriding sky colors
  with cloud color

* Sun, moon and stars can be temporarily disabled
  with setBodiesVisible

* Disabling fog also disables all "inside cloud" behaviors
This commit is contained in:
Ben Deutsch 2017-05-07 18:41:47 +02:00 committed by SmallJoker
parent 61a3de42fd
commit 6bedb6de40
7 changed files with 84 additions and 30 deletions

View file

@ -64,8 +64,8 @@ public:
return m_visible ? m_skycolor : m_fallback_bg_color;
}
bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
// Set only from set_sky API
@ -74,6 +74,12 @@ public:
{
m_fallback_bg_color = fallback_bg_color;
}
void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
{
m_bgcolor = bgcolor;
m_skycolor = skycolor;
}
void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
private:
aabb3f m_box;
@ -128,6 +134,7 @@ private:
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
bool m_bodies_visible = true; // sun, moon, stars
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);