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Fog effect when camera is inside cloud
Fixes issue #3576 * Clouds now take camera position as 3D, not 2D * Cloud grid filling extracted to gridFilled method * Clouds detect whether camera is inside cloud * Camera in cloud changes fog by overriding sky colors with cloud color * Sun, moon and stars can be temporarily disabled with setBodiesVisible * Disabling fog also disables all "inside cloud" behaviors
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7 changed files with 84 additions and 30 deletions
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@ -129,7 +129,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
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g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
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