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Refactor thread utility interface

- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
This commit is contained in:
kwolekr 2015-10-16 21:12:30 -04:00
parent 836486a98e
commit 6be74d17df
6 changed files with 86 additions and 26 deletions

View file

@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
m_shader_callback = new ShaderCallback(this, "default");
m_main_thread = get_current_thread_id();
m_main_thread = thr_get_current_thread_id();
// Add a dummy ShaderInfo as the first index, named ""
m_shaderinfo_cache.push_back(ShaderInfo());
@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name,
Get shader
*/
if(get_current_thread_id() == m_main_thread){
if (thr_is_current_thread(m_main_thread)) {
return getShaderIdDirect(name, material_type, drawtype);
} else {
/*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/
@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
/*
Calling only allowed from main thread
*/
if(get_current_thread_id() != m_main_thread){
if (!thr_is_current_thread(m_main_thread)) {
errorstream<<"ShaderSource::getShaderIdDirect() "
"called not from main thread"<<std::endl;
return 0;
@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader,
"name_of_shader=\""<<name_of_shader<<"\", "
"filename=\""<<filename<<"\""<<std::endl;*/
sanity_check(get_current_thread_id() == m_main_thread);
sanity_check(thr_is_current_thread(m_main_thread));
m_sourcecache.insert(name_of_shader, filename, program, true);
}