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Refactor thread utility interface

- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
This commit is contained in:
kwolekr 2015-10-16 21:12:30 -04:00
parent 836486a98e
commit 6be74d17df
6 changed files with 86 additions and 26 deletions

View file

@ -241,7 +241,7 @@ public:
{
#ifndef SERVER
m_main_thread = get_current_thread_id();
m_main_thread = thr_get_current_thread_id();
#endif
clear();
}
@ -317,7 +317,7 @@ public:
<<name<<"\""<<std::endl;
// This is not thread-safe
sanity_check(get_current_thread_id() == m_main_thread);
sanity_check(thr_is_current_thread(m_main_thread));
// Skip if already in cache
ClientCached *cc = NULL;
@ -448,7 +448,7 @@ public:
if(cc)
return cc;
if(get_current_thread_id() == m_main_thread)
if(thr_is_current_thread(m_main_thread))
{
return createClientCachedDirect(name, gamedef);
}