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Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
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1 changed files with 2 additions and 1 deletions
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@ -1777,7 +1777,8 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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* mix high- and low-res textures, or for mods with least-common-denominator
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* mix high- and low-res textures, or for mods with least-common-denominator
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* textures that don't have the resources to offer high-res alternatives.
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* textures that don't have the resources to offer high-res alternatives.
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*/
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*/
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s32 scaleto = g_settings->getS32("texture_min_size");
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const bool filter = m_setting_trilinear_filter || m_setting_bilinear_filter;
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const s32 scaleto = filter ? g_settings->getS32("texture_min_size") : 1;
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if (scaleto > 1) {
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if (scaleto > 1) {
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const core::dimension2d<u32> dim = baseimg->getDimension();
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const core::dimension2d<u32> dim = baseimg->getDimension();
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