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Split settings into seperate source and header files

This also cleans up settings a bit
This commit is contained in:
ShadowNinja 2014-09-11 18:22:05 -04:00
parent 2ae5d3f3ab
commit 6bc4cad0ed
27 changed files with 996 additions and 941 deletions

View file

@ -97,7 +97,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
// if unspecified, leave a proc for the main thread and one for
// some other misc thread
int nthreads = 0;
s16 nthreads = 0;
if (!g_settings->getS16NoEx("num_emerge_threads", nthreads))
nthreads = porting::getNumberOfProcessors() - 2;
if (nthreads < 1)
@ -117,8 +117,8 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
if (qlimit_generate < 1)
qlimit_generate = 1;
for (int i = 0; i != nthreads; i++)
emergethread.push_back(new EmergeThread((Server *)gamedef, i));
for (s16 i = 0; i < nthreads; i++)
emergethread.push_back(new EmergeThread((Server *) gamedef, i));
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
}