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Split settings into seperate source and header files

This also cleans up settings a bit
This commit is contained in:
ShadowNinja 2014-09-11 18:22:05 -04:00
parent 2ae5d3f3ab
commit 6bc4cad0ed
27 changed files with 996 additions and 941 deletions

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@ -18,15 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "content_mapblock.h"
#include "util/numeric.h"
#include "util/directiontables.h"
#include "main.h" // For g_settings
#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
#include "settings.h"
#include "nodedef.h"
#include "tile.h"
#include "gamedef.h"
#include "util/numeric.h"
#include "util/directiontables.h"
#include "log.h"
// Create a cuboid.
// collector - the MeshCollector for the resulting polygons