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Split settings into seperate source and header files
This also cleans up settings a bit
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27 changed files with 996 additions and 941 deletions
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@ -17,14 +17,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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#include <IBillboardSceneNode.h>
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <IBoneSceneNode.h>
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#include "content_cao.h"
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#include "util/numeric.h" // For IntervalLimiter
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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#include "tile.h"
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#include "environment.h"
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#include "collision.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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#include <IBillboardSceneNode.h>
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#include "serialization.h" // For decompressZlib
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#include "gamedef.h"
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#include "clientobject.h"
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@ -36,15 +42,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "sound.h"
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#include "nodedef.h"
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#include "localplayer.h"
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#include "util/numeric.h" // For IntervalLimiter
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#include "util/serialize.h"
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#include "util/mathconstants.h"
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#include "map.h"
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#include "main.h" // g_settings
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#include "camera.h" // CameraModes
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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#include <IBoneSceneNode.h>
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#include "log.h"
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class Settings;
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struct ToolCapabilities;
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