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Split settings into seperate source and header files

This also cleans up settings a bit
This commit is contained in:
ShadowNinja 2014-09-11 18:22:05 -04:00
parent 2ae5d3f3ab
commit 6bc4cad0ed
27 changed files with 996 additions and 941 deletions

View file

@ -17,14 +17,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IBillboardSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include <IBoneSceneNode.h>
#include "content_cao.h"
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/mathconstants.h"
#include "tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IBillboardSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
@ -36,15 +42,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
#include "nodedef.h"
#include "localplayer.h"
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
#include "util/mathconstants.h"
#include "map.h"
#include "main.h" // g_settings
#include "camera.h" // CameraModes
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include <IBoneSceneNode.h>
#include "log.h"
class Settings;
struct ToolCapabilities;