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Settings: everything != 0 equals true; remove .asm shaders

This commit is contained in:
PilzAdam 2013-07-08 01:58:22 +02:00
parent 88d43af276
commit 6bc3a43d52
3 changed files with 5 additions and 22 deletions

View file

@ -624,7 +624,6 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
}
}
// 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
bool enable_shaders = g_settings->getBool("enable_shaders");
if(!enable_shaders)
return shaderinfo;
@ -778,24 +777,4 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
}
}
if(enable_shaders){
// Look for assembly shaders
if(drivertype == video::EDT_DIRECT3D8){
// Direct3D 8 assembly shaders
vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
}
else if(drivertype == video::EDT_DIRECT3D9){
// Direct3D 9 assembly shaders
vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
}
else if(drivertype == video::EDT_OPENGL){
// OpenGL assembly shaders
vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
}
if(vertex_program != "" || pixel_program != "")
return;
}
}