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Default server step to 0.1s and sync object/player update intervals to it

This commit is contained in:
Perttu Ahola 2012-11-26 22:31:21 +02:00
parent ffad18e424
commit 6b927229f5
8 changed files with 29 additions and 9 deletions

View file

@ -2224,11 +2224,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
Answer with a TOCLIENT_INIT
*/
{
SharedBuffer<u8> reply(2+1+6+8);
SharedBuffer<u8> reply(2+1+6+8+4);
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
// Send as reliable
m_con.Send(peer_id, 0, reply, true);