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https://github.com/luanti-org/luanti.git
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Handle vertex & index VBOs separately in GL drivers
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parent
be9aa19208
commit
6b7fc1e9fe
7 changed files with 346 additions and 283 deletions
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@ -477,44 +477,36 @@ void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::
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Transformation3DChanged = true;
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}
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bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink_opengl *HWBuffer,
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const void *buffer, size_t bufferSize, scene::E_HARDWARE_MAPPING hint)
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{
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if (!HWBuffer)
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return false;
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assert(HWBuffer);
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const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
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const void *vertices = mb->getVertices();
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const u32 vertexCount = mb->getVertexCount();
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const E_VERTEX_TYPE vType = mb->getVertexType();
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const u32 vertexSize = getVertexPitchFromType(vType);
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const void *buffer = vertices;
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size_t bufferSize = vertexSize * vertexCount;
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accountHWBufferUpload(bufferSize);
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_verticesID) {
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GL.GenBuffers(1, &HWBuffer->vbo_verticesID);
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if (!HWBuffer->vbo_verticesID)
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if (!HWBuffer->vbo_ID) {
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GL.GenBuffers(1, &HWBuffer->vbo_ID);
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if (!HWBuffer->vbo_ID)
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return false;
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newBuffer = true;
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} else if (HWBuffer->vbo_verticesSize < bufferSize) {
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} else if (HWBuffer->vbo_Size < bufferSize) {
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newBuffer = true;
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}
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GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
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GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_ID);
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// copy data to graphics card
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if (!newBuffer)
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GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
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else {
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HWBuffer->vbo_verticesSize = bufferSize;
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HWBuffer->vbo_Size = bufferSize;
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GLenum usage = GL_STATIC_DRAW;
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if (HWBuffer->Mapped_Index == scene::EHM_STREAM)
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if (hint == scene::EHM_STREAM)
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usage = GL_STREAM_DRAW;
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else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
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else if (hint == scene::EHM_DYNAMIC)
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usage = GL_DYNAMIC_DRAW;
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GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, usage);
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}
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@ -524,67 +516,47 @@ bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuff
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return (!TEST_GL_ERROR(this));
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}
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bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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assert(HWBuffer->IsVertex);
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const auto *vb = HWBuffer->VertexBuffer;
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assert(vb);
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const u32 vertexSize = getVertexPitchFromType(vb->getType());
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const size_t bufferSize = vertexSize * vb->getCount();
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return updateHardwareBuffer(HWBuffer, vb->getData(), bufferSize, vb->getHardwareMappingHint());
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}
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bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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{
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if (!HWBuffer)
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return false;
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const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
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assert(!HWBuffer->IsVertex);
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const auto *ib = HWBuffer->IndexBuffer;
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assert(ib);
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const void *indices = mb->getIndices();
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u32 indexCount = mb->getIndexCount();
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GLenum indexSize;
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switch (mb->getIndexType()) {
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case (EIT_16BIT): {
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u32 indexSize;
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switch (ib->getType()) {
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case EIT_16BIT:
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indexSize = sizeof(u16);
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break;
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}
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case (EIT_32BIT): {
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case EIT_32BIT:
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indexSize = sizeof(u32);
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break;
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}
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default: {
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default:
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return false;
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}
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}
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const size_t bufferSize = indexCount * indexSize;
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accountHWBufferUpload(bufferSize);
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const size_t bufferSize = ib->getCount() * indexSize;
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// get or create buffer
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bool newBuffer = false;
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if (!HWBuffer->vbo_indicesID) {
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GL.GenBuffers(1, &HWBuffer->vbo_indicesID);
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if (!HWBuffer->vbo_indicesID)
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return false;
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newBuffer = true;
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} else if (HWBuffer->vbo_indicesSize < bufferSize) {
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newBuffer = true;
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}
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
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// copy data to graphics card
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if (!newBuffer)
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GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, bufferSize, indices);
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else {
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HWBuffer->vbo_indicesSize = bufferSize;
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GLenum usage = GL_STATIC_DRAW;
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if (HWBuffer->Mapped_Index == scene::EHM_STREAM)
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usage = GL_STREAM_DRAW;
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else if (HWBuffer->Mapped_Index == scene::EHM_DYNAMIC)
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usage = GL_DYNAMIC_DRAW;
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GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, indices, usage);
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}
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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return (!TEST_GL_ERROR(this));
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return updateHardwareBuffer(HWBuffer, ib->getData(), bufferSize, ib->getHardwareMappingHint());
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}
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//! updates hardware buffer if needed
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bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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{
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if (!HWBuffer)
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@ -592,50 +564,35 @@ bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
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if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
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if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex() || !b->vbo_verticesID) {
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HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
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if (b->IsVertex) {
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assert(b->VertexBuffer);
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if (b->ChangedID != b->VertexBuffer->getChangedID() || !b->vbo_ID) {
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if (!updateVertexHardwareBuffer(b))
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return false;
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b->ChangedID = b->VertexBuffer->getChangedID();
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}
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}
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if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
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if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index() || !b->vbo_indicesID) {
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HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
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} else {
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assert(b->IndexBuffer);
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if (b->ChangedID != b->IndexBuffer->getChangedID() || !b->vbo_ID) {
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if (!updateIndexHardwareBuffer(b))
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return false;
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b->ChangedID = b->IndexBuffer->getChangedID();
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}
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}
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return true;
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}
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//! Create hardware buffer from meshbuffer
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COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer *mb)
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COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IVertexBuffer *vb)
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{
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if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
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if (!vb || vb->getHardwareMappingHint() == scene::EHM_NEVER)
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return 0;
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SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
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SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(vb);
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// add to map
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HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
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HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
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HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
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HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
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HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
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HWBuffer->vbo_verticesID = 0;
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HWBuffer->vbo_indicesID = 0;
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HWBuffer->vbo_verticesSize = 0;
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HWBuffer->vbo_indicesSize = 0;
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if (!updateHardwareBuffer(HWBuffer)) {
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if (!updateVertexHardwareBuffer(HWBuffer)) {
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deleteHardwareBuffer(HWBuffer);
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return 0;
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}
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@ -643,57 +600,70 @@ COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(cons
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return HWBuffer;
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}
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void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
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COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IIndexBuffer *ib)
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{
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if (!_HWBuffer)
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return;
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if (!ib || ib->getHardwareMappingHint() == scene::EHM_NEVER)
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return 0;
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SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl *>(_HWBuffer);
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if (HWBuffer->vbo_verticesID) {
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GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID);
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HWBuffer->vbo_verticesID = 0;
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}
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if (HWBuffer->vbo_indicesID) {
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GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID);
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HWBuffer->vbo_indicesID = 0;
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SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(ib);
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// add to map
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HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
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if (!updateIndexHardwareBuffer(HWBuffer)) {
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deleteHardwareBuffer(HWBuffer);
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return 0;
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}
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CNullDriver::deleteHardwareBuffer(_HWBuffer);
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return HWBuffer;
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}
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//! Draw hardware buffer
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void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
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void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
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{
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if (!_HWBuffer)
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if (!HWBuffer)
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return;
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SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl *>(_HWBuffer);
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updateHardwareBuffer(HWBuffer); // check if update is needed
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const scene::IMeshBuffer *mb = HWBuffer->MeshBuffer;
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const void *vertices = mb->getVertices();
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const void *indexList = mb->getIndices();
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if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER) {
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GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
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vertices = 0;
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auto *b = static_cast<SHWBufferLink_opengl *>(HWBuffer);
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if (b->vbo_ID) {
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GL.DeleteBuffers(1, &b->vbo_ID);
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b->vbo_ID = 0;
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}
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if (HWBuffer->Mapped_Index != scene::EHM_NEVER) {
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
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indexList = 0;
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CNullDriver::deleteHardwareBuffer(HWBuffer);
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}
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void COpenGL3DriverBase::drawBuffers(const scene::IVertexBuffer *vb,
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const scene::IIndexBuffer *ib, u32 PrimitiveCount,
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scene::E_PRIMITIVE_TYPE PrimitiveType)
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{
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if (!vb || !ib)
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return;
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auto *hwvert = static_cast<SHWBufferLink_opengl *>(getBufferLink(vb));
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auto *hwidx = static_cast<SHWBufferLink_opengl *>(getBufferLink(ib));
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updateHardwareBuffer(hwvert);
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updateHardwareBuffer(hwidx);
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const void *vertices = vb->getData();
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if (hwvert) {
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assert(hwvert->IsVertex);
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GL.BindBuffer(GL_ARRAY_BUFFER, hwvert->vbo_ID);
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vertices = nullptr;
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}
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drawVertexPrimitiveList(vertices, mb->getVertexCount(),
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indexList, mb->getPrimitiveCount(),
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mb->getVertexType(), mb->getPrimitiveType(),
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mb->getIndexType());
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const void *indexList = ib->getData();
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if (hwidx) {
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assert(!hwidx->IsVertex);
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, hwidx->vbo_ID);
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indexList = nullptr;
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}
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if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
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drawVertexPrimitiveList(vertices, vb->getCount(), indexList,
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PrimitiveCount, vb->getType(), PrimitiveType, ib->getType());
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if (hwvert)
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GL.BindBuffer(GL_ARRAY_BUFFER, 0);
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if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
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if (hwidx)
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GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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