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Added a more flexible path system (and fixed some minor stuff)
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parent
dc414091e7
commit
6b6c2d37ea
22 changed files with 356 additions and 111 deletions
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@ -282,7 +282,7 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture("../data/rat.png"));
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(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -360,7 +360,7 @@ video::ITexture * ItemObject::getItemImage()
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if(item)
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texture = item->getImage();
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/*else
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texture = g_irrlicht->getTexture("../data/cloud.png");*/
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texture = g_irrlicht->getTexture(porting::getDataPath("cloud.png").c_str());*/
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if(item)
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delete item;
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return texture;
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@ -414,7 +414,7 @@ void PlayerObject::addToScene(scene::ISceneManager *smgr)
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
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buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -438,7 +438,7 @@ void PlayerObject::addToScene(scene::ISceneManager *smgr)
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
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buf->getMaterial().setTexture(0, driver->getTexture(porting::getDataPath("player_back.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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