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Added a more flexible path system (and fixed some minor stuff)
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parent
dc414091e7
commit
6b6c2d37ea
22 changed files with 356 additions and 111 deletions
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@ -757,17 +757,17 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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if(dir == v3s16(0,-1,0))
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buf->getMaterial().setTexture(0,
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g_irrlicht->getTexture("../data/torch_on_floor.png"));
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g_irrlicht->getTexture(porting::getDataPath("torch_on_floor.png").c_str()));
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else if(dir == v3s16(0,1,0))
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buf->getMaterial().setTexture(0,
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g_irrlicht->getTexture("../data/torch_on_ceiling.png"));
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g_irrlicht->getTexture(porting::getDataPath("torch_on_ceiling.png").c_str()));
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// For backwards compatibility
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else if(dir == v3s16(0,0,0))
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buf->getMaterial().setTexture(0,
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g_irrlicht->getTexture("../data/torch_on_floor.png"));
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g_irrlicht->getTexture(porting::getDataPath("torch_on_floor.png").c_str()));
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else
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buf->getMaterial().setTexture(0,
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g_irrlicht->getTexture("../data/torch.png"));
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g_irrlicht->getTexture(porting::getDataPath("torch.png").c_str()));
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// Add to mesh
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mesh_new->addMeshBuffer(buf);
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