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Added a more flexible path system (and fixed some minor stuff)

This commit is contained in:
Perttu Ahola 2011-01-07 19:39:27 +02:00
parent dc414091e7
commit 6b6c2d37ea
22 changed files with 356 additions and 111 deletions

View file

@ -131,7 +131,7 @@ public:
if(m_content >= USEFUL_CONTENT_COUNT)
return NULL;
return g_irrlicht->getTexture(g_content_inventory_textures[m_content]);
return g_irrlicht->getTexture(g_content_inventory_texture_paths[m_content]);
}
#endif
std::string getText()
@ -258,7 +258,7 @@ public:
{
std::string basename;
if(m_subname == "Stick")
basename = "../data/stick.png";
basename = porting::getDataPath("stick.png").c_str();
// Default to cloud texture
else
basename = tile_texture_path_get(TILE_CLOUD);
@ -333,11 +333,11 @@ public:
{
std::string basename;
if(m_toolname == "WPick")
basename = "../data/tool_wpick.png";
basename = porting::getDataPath("tool_wpick.png").c_str();
else if(m_toolname == "STPick")
basename = "../data/tool_stpick.png";
basename = porting::getDataPath("tool_stpick.png").c_str();
else if(m_toolname == "MesePick")
basename = "../data/tool_mesepick.png";
basename = porting::getDataPath("tool_mesepick.png").c_str();
// Default to cloud texture
else
basename = tile_texture_path_get(TILE_CLOUD);